Tranquility Falls - Give it a Spin

GFactory was responsible for a huge amount of environments on "Crash Bandicoot 4: it's about time". as we collaborated with Toys for Bob since the pre-production and made the very first levels, helping define the art direction and visual benchmarks.
Our team built the environments in Unreal Engine 4, working from basic blockouts with walkable areas and amazing concept arts provided by the client.
We created a big bank of assets and textures shared throughout the numerous levels of the game, assembled and lighted in the engine, and had the chance to build full levels with quite some freedom and a lot of pleasure :)
Working on this beautiful game was a ton of fun, big thanks to Toys for Bob for their continuous trust and support!

Environment artists:
Ludwig Dresch (lead artist), Guillaume Provost, Anaïs Faure, Nicolas Vanhemelryck, Julien Friedrich, Olenka Denis

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